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Thread Statistics | Show CCP posts - 14 post(s) |

Metis Laxon
Zero Point Group
0
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Posted - 2011.10.10 16:42:00 -
[1] - Quote
Brilliant changes, perhaps it will be worth going for the dreads now :) But yes, a tracking boost might be nice though. |

Metis Laxon
Zero Point Group
0
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Posted - 2011.10.10 19:00:00 -
[2] - Quote
Sigras wrote:ToXicPaIN wrote:Remove Dronebay from the Titan and Dreadnought sucks also that the DD dont work on Sub-Caps ... ppff ... F*** O**
with what weapon can a Titan and a Dread now fight vs. Sub-Caps ??
a Citadel Torpedo vs a Hurricane dont work. or a Siege Autocanon vs. Hurricane also dont work.
at the moment there are only Drones to fight them.
so this realy realy sucks ! That was the point . . . . did you even read the blog? let me spell it out for you YOURE NOT SUPPOSED TO FIGHT SUB-CAPS WITH CAPS, THATS WHY YOU NEED SUPPORT FLEETS NOW!
^ that |

Metis Laxon
Zero Point Group
1
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Posted - 2011.10.10 19:18:00 -
[3] - Quote
Dirk Tungsten wrote:Ok heres the bread and the butter of things.
I knew not you could deliver such things upon us lesser folk! Guide us oh prophet.
Dirk Tungsten wrote: Thers are by all means alot of pros that will mean fleet fights could be more Ballz deep coming from the patch, but alot of crutial badly influenced cons. The loggoff timer relooping, yes a good idea, but why introduce 20% decrease in shield/armor/structure aswell. This is giving supers/titans relatively no chance.
No chance? In that context no chance = no chance to run off using a broken game mechanic. There shouldn't have been a chance in the first place.
I know what you are trying to say, but in that regard it is faulty logic as well. The super is still super, it still has more EHP than a dozen subcaps combined. These changes will allow for the subcapitals to matter in a much greater capacity than before, your supers now need support to take out the smaller ships. Rather than wiping all the meaningful subcap primaries whenever they please. There is now some more strategy to consider, some more angles to fight from instead of barreling through with the same ****.
What does this add? More teamwork, less separation between the cap squads and subcap squads. Plus the ability for the subcaps to matter when your side has less caps but more of them.
Dirk Tungsten wrote: It seems ccp are carebearing up eve for newer players or alot of the subcap players. What they are failing to realise is that this patch will be a tradgedy for a few of those crutial points. Alot of other vets are thinking of hanging up there boots when this patch is released.
Oh I am sorry do you mean to say that you actually have to participate and get involved in the majority of your alliance membership? That you actually need to be listening in the same TS channel? Oh the tragedy of having to rely on your 'lesser' corp mates to save your back once in a while. The ******* horror!
Dirk Tungsten wrote: It seems heirachy has been too influenced by certain GMs CSMs that revolve around fountian region,we all know who they are.
More great insights into our collective minds! |

Metis Laxon
Zero Point Group
1
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Posted - 2011.10.10 19:31:00 -
[4] - Quote
Florestan Bronstein wrote:Pilk wrote:We often enjoy comparing EVE SCs to the real-life ones. In this scenario, you're telling me that my USS Enterprise cannot do anything to stop some dude standing on the deck of a tugboat, vigorously slapping her across the bow with a piece of fresh mozzarella, from sinking her. hmm... you think the USS Enterprise was engineered to provoke fun & interesting fights? 
^ That
This is a game, a lot of complexity in it sure, and in the end it has to be fun. These changes, and the clear iterations upon them, will bring about the said fun in far greater bundles than ever before.  |

Metis Laxon
Zero Point Group
1
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Posted - 2011.10.10 19:33:00 -
[5] - Quote
Smoking Blunts wrote:while i agree with most of teh changes, why are you screwing the moros again? no drones. your joking right?
Keep in mind: Hybrids are being overhauled. in this same patch.
Wait and see the latter dev blogs on them before complaining that they have broken your Gallente submarine. |

Metis Laxon
Zero Point Group
2
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Posted - 2011.10.10 19:47:00 -
[6] - Quote
Smoking Blunts wrote:Metis Laxon wrote:Smoking Blunts wrote:while i agree with most of teh changes, why are you screwing the moros again? no drones. your joking right? Keep in mind: Hybrids are being overhauled. in this same patch. Wait and see the latter dev blogs on them before complaining that they have broken your Gallente submarine. yeh i have thought about that, but unless there getting a massive boost to hybrids. blasters are god dam useless at even shooting a pos, much less fleet fights, rails are so meh on damage currently its laughible, you have just made the moros worthless, next to a rev, instant ammo swaps, ammo taht dosnt run out. the same dps.. ok why am i bothering with a moros again? rest of teh changes make sence, but this one to me dosnt.
Hmm, but you are still just comparing to existing hybrids. The change would have to be relatively drastic for them to 'fix' hybrids in the first place. |

Metis Laxon
Zero Point Group
2
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Posted - 2011.10.10 19:48:00 -
[7] - Quote
Malcanis wrote:Draculina Alucardi wrote:gimme a good reason, to do not stop training a SC pilot, and not canceling the account which i made specially for it, to use it for PVE and sometimes for PVP (i mean superbs); CCP please take away the drone bay from carriers too, so we could use them only for moving stuff and RR fleet <3
Supercaps will still be incredibly powerful ships, with ten times the tank and more DPS than any other ship class, plus EW immunity. "Normal" capitals will still be chaff in the breeze to supers. If that's not enough reason, then I don't know what to say.
^ That multiplied by 100
Plus now you get a deeper and more engaging experience with your gangs and large fleets. |

Metis Laxon
Zero Point Group
2
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Posted - 2011.10.10 19:51:00 -
[8] - Quote
Malzra wrote:This just means when supers are deployed they'll be used in overwhelming numbers with massive support fleets, which does nothing to fix the superblob problem.
Save for the fact that supers will now die in much larger quantities. Which would end up balancing out not only the market, but the size of these cap blobs. They take plenty of real time to manufacture, and they still take plenty of money to replace. There are physical limitations to the 'overwhelming numbers' you foresee. |

Metis Laxon
Zero Point Group
2
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Posted - 2011.10.10 19:55:00 -
[9] - Quote
Needa3 wrote:Malcanis wrote:Needa3 wrote:i like how everything is blamed on supercaps where the real issues is the subcap fleets.
blob alliances blob by nature, if you want to win the fight you need something that can kill their RR abilities small groups cant do anything either cause they need to fight up your face where they can be easily tackled and countered
their is no more tactics involved, just the biggest number = win
the game is so far from being a sandbox .... and CCP fails at seeing it and the CSM gladly keeps CCP blind as their supporters benefit the most out of this ******** nerf. Guess being part of a certain group really helps in this game I just mixed your tears with some fine cognac. Superb! i'm glad some groups never disappoint. glad to see you are just one of those dicks hiding behind the safety of their internet connection but lacking the balls to actually stand up
What does he need to stand up to? The same **** on the other side of that connection? :/ Good one brohime.
"their is no more tactics involved, just the biggest number = win"
Actually that is the way caps contribute right now. And that is what this patch will be changing. Suddenly you have to **** your pants instead of logging off for a powernap. |

Metis Laxon
Zero Point Group
2
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Posted - 2011.10.10 19:59:00 -
[10] - Quote
EI Digin wrote:Aren't carriers SUPPOSED TO BE a logistics platform?
I mean, the triage module is there for a reason, and most carriers have wonderful buffs for remote repair. And there are capital remote repair modules for them.
They're also awesome for personal logistics, because of the ship bay and gigantic jump range.
If you want to kill things in a capital ship, that's what dreadnaughts, supercaps, and titans are for.
^ That too. People seem to be forgetting that they were not intended to be the be all and end all of warfare as they happen to be treated now. |
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